Windows 8.1 Apps with XAML and C# Unleashed

梦想2 35 0 PDF 2019-03-31 10:03:37

Format: Paperback As with Nathan's book WPF 4 Unleashed books, this book is a pure pleasure to read. It is in full color, the content is laid out in an easy to read style, the author's writing style makes it easy to read, and the content is all valuable. There is no fluff like you find in a lot of the books written today. Part I of the book starts out with an awesome chapter on the anatomy of a Windows store app and then has a great chapter introducing XAML. The book is broken down into a total of 7 parts. I have listed them below along with the chapters they contain. Part I: Getting Started Chapter 1. Hello, Real World! Chapter 2. Mastering XAML Part II: Building an App Chapter 3. Sizing, Positioning, and Transforming Elements Chapter 4. Layout Chapter 5. Interactivity Chapter 6. Handling Input: Touch, Mouse, Pen, and Keyboard Part III: Working with the App Model Chapter 7. App Lifecycle Chapter 8. Threading, Windows, and Pages Chapter 9. The Many Ways to Earn Money Part IV: Understanding Controls Chapter 10. Content Controls Chapter 11. Items Controls Chapter 12. Text Chapter 13. Images Chapter 14. Audio, Video, and Speech Chapter 15. Other Controls Part V: Leveraging the Richness of XAML Chapter 16. Vector Graphics Chapter 17. Animation Chapter 18. Styles, Templates, and Visual States Chapter 19. Data Binding Part VI: Exploiting Windows 8.1 Chapter 20. Working with Data Chapter 21. Supporting Charms Chapter 22. Leveraging Contracts Chapter 23. Reading from Sensors Chapter 24. Controlling Devices Chapter 25.Read more › Part I of the book starts out with an awesome chapter on the anatomy of a Windows store app and then has a great chapter introducing XAML. The book is broken down into a total of 7 parts. I have listed them below along with the chapters they contain. Part I: Getting Started Chapter 1. Hello, Real World! Chapter 2. Mastering XAML Part II: Building an App Chapter 3. Sizing, Positioning, and Transforming Elements Chapter 4. Layout Chapter 5. Interactivity Chapter 6. Handling Input: Touch, Mouse, Pen, and Keyboard Part III: Working with the App Model Chapter 7. App Lifecycle Chapter 8. Threading, Windows, and Pages Chapter 9. The Many Ways to Earn Money Part IV: Understanding Controls Chapter 10. Content Controls Chapter 11. Items Controls Chapter 12. Text Chapter 13. Images Chapter 14. Audio, Video, and Speech Chapter 15. Other Controls Part V: Leveraging the Richness of XAML Chapter 16. Vector Graphics Chapter 17. Animation Chapter 18. Styles, Templates, and Visual States Chapter 19. Data Binding Part VI: Exploiting Windows 8.1 Chapter 20. Working with Data Chapter 21. Supporting Charms Chapter 22. Leveraging Contracts Chapter 23. Reading from Sensors Chapter 24. Controlling Devices Chapter 25.Read more ›

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