Physics Modeling for Game Programmers

星期五先生 65 0 PDF 2018-12-20 05:12:51

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

Physics Modeling for Game Programmers

用户评论
请输入评论内容
评分:
Generic placeholder image 卡了网匿名网友 2018-12-20 05:12:51

绝对经典的书

Generic placeholder image 卡了网匿名网友 2018-12-20 05:12:51

nice book for reference, it would be even better if it's in OpenGL instead of DirectX

Generic placeholder image 卡了网匿名网友 2018-12-20 05:12:51

很好,很有参考价值

Generic placeholder image 卡了网匿名网友 2018-12-20 05:12:51

很好的书,值得耐心研读

Generic placeholder image 卡了网匿名网友 2018-12-20 05:12:51

David Conger,Physics Modeling for Game Programmers, Thomson, 2004.共545頁,還是很有參考價值

Generic placeholder image 卡了网匿名网友 2018-12-20 05:12:51

绝对经典的书籍