基于ROAM算法的弹坑实时可视化系统设计

jsyfhome 33 0 PDF 2019-01-15 17:01:25

Real-time visualization of multi-resolution dynamic terrain, which is often used to meet the demand of the high fidelity of the virtual battlefield environments simulation and some 3D games, has attracted growing interest at home and abroad over the last decade. The design of the simulation loop and

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