Designing.the.User.Experience.of.Game.Development.Tools

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Title: Designing the User Experience of Game Development Tools Author: David Lightbown Length: 188 pages Edition: 1 Language: English Publisher: A K Peters/CRC Press Publication Date: 2015-02-18 ISBN-10: 148224019X ISBN-13: 9781482240191 The games industry needs to make the user experience of its development tools a priority. This book shows how to improve the user experience of game tools and presents specific examples of tools development. The first part of the book aims to inspire readers to improve the user experience of th eir game tools, and help them communicate how important this is to their teams. The second part introduces the user experience design process and shows different techniques, along with specific examples. Table of Contents Chapter 1: Welcome to Designing the User Experience of Game Development Tools Chapter 2: The User-­Centered Design Process Chapter 3: What Does It Mean to Be "User-­Centered"? Chapter 4: Analysis Chapter 5: Design Chapter 6: Evaluation Chapter 7: Back to Analysis Chapter 8: Real-­World User-­Centered Design

Designing.the.User.Experience.of.Game.Development.Tools

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