Simulating planar reflection using twopass rendering and texture mapping
Simulatingplanarreflectionusingtwo-passrenderingandtexturemapping1.There‘satablewithflatrectangularsemi-reflectivetable-topinthe3Dscene2.On/Aroundthetablearesome3Dobjects.Alloftheseobjectsaretexture-mapped(mipmapping).3.Thereisapointlightandasingledirectionallightinthescene.4.Ther