CopyMemory(@Head,@Addr[0],1); case Head of $08:begin //获得人物属性 //当自己的属性发生变化时 RoleSelf.OnGetSelfInfo(Addr,Len); end; $47:begin //怪物的动作 RoleSelf.OnGetBugbearInfo(Addr,Len); end; $6A:begin //获得商店物品信息 RoleSelf.OnGetShopItemInfo(Addr,Len