//粒子系统的使用 2.CCParticleSystem* pParticleSystem = CCParticleSystemQuad::create("particle/blue_fire.plist"); 3.pParticleSystem->setPosition(ccp(visibleSize.width/2,visibleSize.height/2)); 4.pParticleSystem->setAutoRemoveOnFinish(true); 5.this->addChild(pParticleSystem,2);