ShaderX_RipplingRefractiveAndReflectiveWater
水反射折射的计算Oneoftheclassicchallengesofreal-timecomputergraphicsistogeneraterealisticlookingwater.Becausewatercanlookverydifferentdependingonthecontextofthescene,itisimportanttodefineafewdifferentcategoriesofwatereffects.Forexample,techniquesusedtorenderoceanwatermaynotproducerealistic
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