voiddisplay(void){glClear(GL_COLOR_BUFFER_BIT);glColor3f(1.0,1.0,1.0);glLoadIdentity();/*clearthematrix*/glTranslatef(0.0,0.0,-5.0);/*viewingtransformation*/glScalef(1.0,2.0,1.0);/*modelingtransformation*/auxWireCube(1.0);/*drawthecube*/glFlush();