function LoadMovie(fileName: PChar; const Width, Height: integer): cardinal; stdcall; - load player and movie (swf or flv) procedure PlayMovie(const APlayer: cardinal); stdcall; - play movie after Stop calling procedure StopMovie(const APlayer: cardinal); stdcall; - stop movie procedure GrabCurrentFrame(const APlayer: cardinal; var Bits: Pointer); stdcall; - grab current flash frame and return a pointer to the buffer. The buffer must keeped after using. procedure FreeMovie(var APlayer: cardinal); stdcall; - free player and d ispose all used memory ispose all used memory