#include"Stdafx.h" #include"GameLogic3WithJoker.h" #include #include #include #include BYTECGameLogic3WithJoker::GetCardType(constBYTEcbCardData[],BYTEcbCardCount,BYTE&cbLevel) { if(cbCardCount==0||cbCardCount>MAX_HANDCARD_COUNT) { m_pITableFrame-