DEITHEL C HOW TO PROGRAM (6th Edition)
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Deitel Harvey M. Deitel, Francesco Santalucia, Kristine Carney Interior Design: Harvey M. Deitel, Kristine Carney Manufacturing Manager: Alexis Heydt-Long Manufacturing buyer: Lisa McDowell Director of Marketing: Margaret Waple Marketing m Erin davis PEARSON o 2010 by Pearson Education, Inc Prentice ian Upper Saddle riv Iver. y07458 The authors and publisher of this book have used their best efforts in preparing this book. These efforts include the development, research, and testing of the theories and programs to determine their effectiveness. The authors and pub lisher make no warranty of any kind, expressed or implied, with regard to these programs or to the documentation contained in this book. 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Ltd Pearson Education North Asia Ltd, Hong Kong Pearson Education Canada, Inc. Toronto Pearson educacion de mexico, S.A. de C. v Pearson Education-Japan, Tokyo Pearson Education Malaysia, Pte Ltd Pearson Education, Inc, Upper Saddle river, New Jersey C TM HoWT○ PROGRAM SIXTH EDITION P。. Deitel Deitel d associates, Inc H.M。 Deite Deitel e associates, Inc PEARSON Preeti Hall DEITEL Upper Saddle river, New Jersey 07458 Trademarks DEITEL, the double-thumbs-up bug and DiVE INTO are registered trademarks of Deitel and associates Microsoft, Visual C++, Internet Explorer and the Windows logo are either registered trademarks or trade marks of microsoft Corporation in the United States and/or other countries In memory of clifford Stephens four friendship, bright smile and infectious laugh will be truly missed. Paul and harvey Deitel Deitel resource Centers Our resource Centers focus on the vast amounts of free content available online. 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Also, please register for the free Deite/ Buzz online e-mail newsletter at /wwdeitel. com/newsletter/subscribe htmI Computer Science UML Java design patterns Functional Programming Visual basic Java ee 5 Search engines Regular expressions Visual c++ Java se 6 Visual Studio Team Sys Java SE 7(Dolphin) Programming tem Resource center Web Servers Web 3D Technologies JavaFX Wikis Adobe flex Web Services Windows vista Windows Presentation Microsoft A Foundation ASPNET Web 2.0 ASPNET Ajax XHTML ASP.nET 3.5 Alert Services ASPNet XML ASP.NET Ajax Attention Economy C# Ap Blogging 十十 DotNetNuke ( dnn) Building Web C++ boost libraries iPhone Internet Explorer 7(IE Communities C++ Game Programming Objective-C Microsoft lino Community generated C# Cocoa NET Code Search Engines and Games and game neT 3.0 Facebook develop Code sites nEt 3.5 atform omputer Game Programming Sharepoint Facebook Social Ads P omputer Game Pro- Silverlight Ing Google base CSS 2.1 gramming Visual b Google video Dojo Computer Ga ames Visual ct+ Mobile Gaming Google Web To Facebook developer plat- Visual studio team (GWT Sudoku nternet video Flash 9 Internet business Windows prese Functional pros ramming Affiliate Programs Location-Based Services Windows vista Mashups Competitive analysis Java Certification and Microsoft popfly Microformats Facebook Social ads Assessment Testing ogle Ads Recommender Systems Open source Java Design Patterns Java ee 5 GGG LAMP Stack Social graph Java Se 6 Apach eala Java Se 7(Dolphin) Internet Advertising Internet business DotNetNuke(dnn) Social Networking Resource center Eclipse Software as a service Initiative JavaFX Firefox Internet Public relations JavaScript InuX V irtual Worlds JSON Link Building lySQL Web 2.0 Location-Based services Microsoft linQ Open source Web 3.0 Online lead generation Microsoft popfly Perl Widgets Podcasting PHP Search Engine Optimiza NeT 3.0 vtho Dive into Web 2.0 tion Rub Selling Digital Content Opengl Site Soft Web 2 eBook Perl PHP Web analytic apache Other Topics Website monetization Programming Projects DotNetNuke dnn) You Tube and AdSense Computer games clipse Job egular Expressions ava Gadgets and gizmos Rub Internet Explorer 7(IE Ring to y Ruby on rails Linux Java Certification and Sudoku enlight Assessment Testing MySQL Contents Appendices E through I are PDF documents posted online at the books Companion Website(locatedatwww.pearsonhighered.com/deitel) Preface XXI I Introduction to Computers, the Internet and the web 1.1 Introduction 1.2 Computers: Hardware and Software 1.3 Computer organization 4 1.4 Personal, Distributed and Client/Server Computing 1. 5 The Internet and the World Wide Web 1.6 Machine Languages, Assembly Languages and High-Level languages 1.7 History of C 1. 8 C Standard Library 8 1.9 十 1.10 Java 1.11 Fortran. COBOL, Pascal and ada 10 1.12 BASIC, Visual Basic, Visual C++, C# and. NEt 10 1.13 Key Software Trend: Object Technology 1.14 Typical C Program Development Environment 12 1. 15 Hardware Trends 14 1.16 Notes about C and This book 1.17 Web Resources 16 2 Introduction to C Programming 23 2.1 Introduction 24 2.2 A Simple c program: Printing a Line of Text 24 2.3 Another Simple C Program: Adding Two Integers 28 2.4 Memory Concepts 33 2.5 Arithmetic in C 34 2.6 Decision Making: Equality and relational Operators 38 3 Structured Program Development in C 54 3.1 Introduction 3.2 Algorithms 55
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