3D Graphics with Metal May 28 2019.z03 分卷3
3D Graphics with Metal -- 共7分卷,此为分卷3 May 28, 2019 Video 3D Graphics with Metal English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 3h 12m | 1.85 GB In this course you’ll get an introduction to computer graphics using Metal on the GPU. You’ll render 3D models and even write a simple game using your very own game engine. This course is for developers interested in understanding low-level computer graphics while achieving high performance in rendering 3D scenes. You’ll need to be comfortable with Xcode and Swift and be prepared to understand some math at a conceptual level. Covered concepts The Metal Pipeline 3D Models Coordinate Spaces Lighting Materials and Textures Making a game Table of Contents 1 Introduction 2 Initialize Metal 3 Set Up Metal in Swift 4 Metal on the GPU 5 Shaders 6 Challenge – Render a Quad 7 Metal Buffers 8 Indexed Drawing 9 Vertex Descriptors 10 3D Models 11 Render a Model 12 Challenge – Add Color 13 Conclusion 14 Introduction 15 Position your model 16 Coordinate Spaces 17 Projection and Depth 18 Cameras 19 Normals 20 Ambient and Diffuse Lighting 21 Specular Lighting 22 Scene Graph 23 Create a Scene 24 Conclusion 25 Introduction 26 Materials 27 UV Maps 28 Texture Coordinates 29 Textures 30 Function Specialization 31 Instancing Introduction 32 Instancing 33 Challenge – Render all the trains 34 Conclusion 35 Introduction 36 RayBreak – the Game 37 Build the Arena 38 Collisions 39 Interaction 40 Juice it up 41 Game Over 42 Challenge – Game Over 43 Conclusion
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