Introduction to 3D Game Programming with DirectX 12 中文版 第四章至第十章
DirectX 12 3D 游戏开发实战 中文版 第四章至第十章 This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 12. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization; defining 3D geometry; setting up cameras; creating vertex, pixel, geometry, and compute shaders; lighting; texturing; blending; stenciling; and tessellation. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with animated character meshes, picking, environment mapping, normal mapping, real-time shadows, and ambient occlusion.
文件列表
Introduction to 3D Game Programming with DirectX 12 中文版 第四章至第十章
(预估有个107文件)
format.md
3KB
github-markdown.css
13KB
Chapter 8 Lighting.md
31KB
index.html
5KB
.gitattributes
2KB
Chapter 10 Blending.html
36KB
Chapter 7 Drawing in Direct3D Part II.html
26KB
Chapter 5 The Rendering Pipeline.html
46KB
Chapter 6 Drawing in Direct3D.md
47KB
Chapter 4 Direct3D Initialization.md
54KB
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