a star pathfinder v. 1.92
Graphics
number4.bmp
114B
arrow7.bmp
7KB
arrow6.bmp
7KB
number9.bmp
114B
arrow3.bmp
7KB
path.bmp
7KB
number0.bmp
114B
number2.bmp
114B
start.bmp
7KB
smiley.bmp
566B
red_pointer.bmp
702B
end.bmp
7KB
arrow1.bmp
7KB
number6.bmp
114B
number1.bmp
114B
number5.bmp
114B
arrow2.bmp
7KB
greengrid.bmp
7KB
arrow5.bmp
7KB
SmallNumberStrip.bmp
774B
arrow4.bmp
7KB
wall.bmp
7KB
arrow8.bmp
7KB
number7.bmp
114B
wall x 10.bmp
374B
smiley x 10.bmp
374B
grid.bmp
7KB
ghost x 10.bmp
362B
number8.bmp
114B
ghost.bmp
2KB
number3.bmp
114B
bluegrid.bmp
7KB
Visual C++ Version
Demo 1 - Basics
aStarLibrary - do not use.h
16KB
project.dsw
539B
project.dsp
4KB
A Star Basics.exe
52KB
main.cpp
12KB
Demo 2 - Maze
Maze.exe
72KB
project.dsw
539B
project.dsp
4KB
myTerrainData.dat
5KB
aStarLibrary.h
19KB
main.cpp
13KB
common
debuglog.h
3KB
launchWindows.h
4KB
dxLibrary.h
123KB
Blitz Basic Version
Astar Demo 1 - Basics.bb
9KB
Astar Demo 2 - Smiley and Chaser.bb
7KB
more demos
myTerrainData - demo 4.dat
192B
Demo 3 - 4-way pathfinder.bb
7KB
myTerrainData - demo 5.dat
768B
Demo 5 - Group Movement.bb
14KB
Demo 4b - Collision Detection (time based).bb
12KB
Demo 4a - Collision Detection (loop based).bb
10KB
includes
aStarLibrary - Demo 4b (time based).bb
22KB
shared functions.bb
6KB
aStarLibrary - Demo 5.bb
34KB
aStarLibrary - Demo 4a (loop based).bb
21KB
aStarLibrary - Demo 3 (4 way).bb
15KB
includes
aStarLibrary - Demo 1 (do not use).bb
13KB
aStarLibrary.bb
16KB
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