Introduction to3D Game Programming with DirectX10英文版 Thisbookwasdesignedwiththefollowingthreeaudiencesinmind: IntermediatelevelC++programmerswhowouldlikeanintroduction to3Dprogrammingusingthelatestiterat
D3D render pipeline ThisbookdescribestheDirect3Dgraphicspipeline,frompresentationofscenedatatopixelsappearingonthescreen.Thebookisorganizedsequentiallyfollowingthedata°ow
Introduction to3D Game Programming with DirectX9.0c A Shader Approach.part3附 Thisbookpresentsanintroductiontoprogramminginteractivecomputergraphics,withanemphasisongamedevelopment,usingreal-timeshaderswithDirectX9.0c.Itteachest
Introduction to3D Game Programming with DirectX9.0c A Shader Approach.part2附 Thisbookpresentsanintroductiontoprogramminginteractivecomputergraphics,withanemphasisongamedevelopment,usingreal-timeshaderswithDirectX9.0c.Itteachest
Introduction to3D Game Programming with DirectX9.0c A Shader Approach.part1附 Thisbookpresentsanintroductiontoprogramminginteractivecomputergraphics,withanemphasisongamedevelopment,usingreal-timeshaderswithDirectX9.0c.Itteachest
3D Math Primer for graphics and game development Ifyouwanttolearnabout3Dmathinordertoprogramgamesorgraphics,thenthisbookisforyou.Therearemanybooksouttherethatpromisetoteachyouhowtomakeagameorputcoolp
Introduction to3D Game Programming with DirectX12英文 This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 12. It teaches t