ThisbookisbasedonmodernOpenGLv3.3andabove.Itcoversamyriadoftopicsofinterestrangingfrombasiccameramodelsandviewfrustumcullingtoadvancedtopics,suchasdualquaternionskinningandGPUbasedsimulationtechniques.Thebookfollowsthecookbookformatwherebyanumberofstepsaredetailedshowinghowtoac