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The first edition of this book was published almost 15 years ago. We had set out to write the definitive guide to C++ templates, with the expectation

ThisbookisbasedonmodernOpenGLv3.3andabove.Itcoversamyriadoftopicsofinterestrangingfrombasiccameramodelsandviewfrustumcullingtoadvancedtopics,suchasdua

Pathtracingisoneofseveraltechniquestorenderphotorealisticim-agesbysimulatingthephysicsoflightpropagationwithinascene.Therootsofpathtracingareoutsideof

Discoverhowtobuildimpressive3Dgraphicswiththenext-generationgraphicsAPI—Vulkan

Computer graphics have a very long and interesting history. Many APIs or custom approaches to the generation of 2D or 3D images have come and gone. A