交互式实体模型简单po一段代码 #include #defineball15.0 #definejh2.0 #definesjr0.5 #pragmacomment(linker,"/subsystem:\"windows\"/entry:\"mainCRTStartup\"")//Don'tStarttheDosWindlw typedeffloatpoint[3]; staticGLfloattheta[11]={0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0